Allows you to build hospitals, forts, and trade posts in your entire realm. And fully upgrade all types of holdings, hospitals, forts, and trade posts in your entire realm. Also adds a new Fort building that adds 999.998 fort level, which should give you 1.000.000 fort level in all forts.
ck2 where to build trade posts
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The list of server offers is shared amongst all tradeposts on the server. However, the Admin/GM may choose to allow the server offers on certain trading posts only. This can be useful for server concepts with a capital city, where players would be forced to visit the captial to access the market. Servers not wanting to utilize currency at all can just disable the market globally.
For those that love the family dramas and stories that are made from a game of Crusader Kings II, there are an assortment of new events for those at the helm of a mercantile empire, as a Doge you have a lot less control over who your kinsmen marry, they may disappear as such and inform you that they are marrying a peasant or perhaps the countess of a province, similarly from time to time you will be given trade post-centric events that may end in a bit of extra money in your pocket, or misfortune, however the most interesting of all are when your lesser vassals request the trade posts of another family, which can either lead to one liking you a bit more than another, or the start of a very nasty quarrel that will span generations.
Victoria 3 is one of the most complex empire building games you can play. Set throughout the 19th and 20th century, you can choose from dozens of nations from around the entire world to lead them through the industrial revolution and beyond. From managing your economy, development and growth to negotiating trade and treaties with other nations, Victoria 3 presents rulers with a range of options to evolve their nation and grow an empire to dominate the world. Not only that, but the Victoria 3 is famed for its society simulator which provides deep and detailed population mechanics which add another layer of depth to the game. The economic system is arguably just as deep with rulers having to exploit their natural resources, build factories and meet the economic needs and desires of their population in an ever-changing world. Will you change the course of history?
You can choose to take control of one of the hundreds of empires available to you as well as having the option to create your own country and empire from scratch using the nation editor which came as part of the El Dorado expansion. The game starts in 1444 and plays out over the course of just under 500 years, although with basic modding these can be changed. Europa Universalis IV has it all from exploration, trade, diplomacy, and warfare to managing your own affairs within your country, improving the buildings in your regions and raising your armies.
Also the more population cities have the more money trade route brings when established. So it's better to build one city and increase it's population to 1 million. Then build a lot of small cities. When trade routes will be established, big cities will give a high revenue, whereas small cities will give small revenue.
An Imperial Trade Deal with the Emperor of China doubles the income, the tax bonus and the commercial value of any trade posts within the lucky ruler's country. While not very significant or useful when said ruler is in an expansion phase or has to defend their territory, in peacetime it allows them to build up their demesne more quickly and to stockpile wealth for war.
Any county that changes ownership after a war will immediately lose any Trade Post located in it, and the new holder will have to restart from the beginning the development of this post. However, nomadic rulers can conquer provinces and retain the trade posts, provided they were not destroyed during the war. 2ff7e9595c
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